Animal Crossing comparison · Nov 28, 2010
Hope you folks aren’t sick of hearing about Animal Crossing, because I’ve been playing the Gamecube version recently after a year of playing City Folk for the Wii, and I wanted to grumble about some of the differences. It feels like they left a lot of detail out of City Folk and I don’t understand why. Perhaps it’s because they based City Folk off Wild World for the DS, and they had had to leave stuff out of Wild World due to memory/space limitations. If that’s the case, then it seems just sheer laziness not to have ported things from the Gamecube to the Wii game, since obviously the Wii can handle whatever the Gamecube (GC) can. Here are some of the things they left out of City Folk (CF):
ideas for a new Animal Crossing game · Nov 21, 2010
Talk of the new Animal Crossing for the Nintendo 3DS has gotten me thinking recently about if another Animal Crossing were made for a non-handheld Nintendo console, either the Wii or its successor. Jon had an excellent idea the other day: an Animal Crossing MMO. Now, I’m not thinking World of Warcraft but with animals, because that wouldn’t keep with the theme of Animal Crossing. But I think there are a variety of improvements that could be made to Animal Crossing that would make it more a social experience, which I think would be a good thing. A problem I have with all the existing A.C. games is that, after a while, they feel too small. The animals repeat the same things (if I have to hear about the Mayor’s connections in City Folk one more time…), the days run together, and it becomes basically an item grab: get Gracie’s furniture sets, get all the Mush set items, get all the clothing, get all the Gyroids, get all the fossils, get all the town upgrades, etc. I get that that’s the heart of the game anyway, but when that becomes too transparent, the game loses its appeal.