timing puzzles suck

You know what I hate in a game? Timing puzzles. It does not make a game entertaining for me at all to have to flip some switch or whatever, then run like hell, jumping across obstacles to reach an area before whatever I triggered goes back to its previous state. I just don’t care to be challenged in this way. Make me think about how to do something, or give me a monster to kill, but timing puzzles are just so useless to me. I’ve been playing Legend of Zelda: Twilight Princess for the past few days and I’ve been really impressed with it so far because of its attention to detail and neat little features. However, now I’m in the Goron Mines, which are filled with lava, and I’m stuck at a part where you have to hop across lava, pull a door open via a chain, then hop back around and go through the door before it shuts again. What adds difficulty to this is how the camera doesn’t follow my direction, so I keep having to readjust the POV to see where I’m going, and also little bursts of lava fly up between the rocks I’m hopping across. I’ve tried following various walkthroughs about this area to no avail: I’m just not quick enough.

Since it’s for the Wii, I can’t find any cheat codes to get around this annoying part, so I’m pretty much stuck until I can either time it right (and without flying into the lava, as I’ve done umpteen times already) or get someone else (namely Todd) to do it for me. This sort of thing just ruins a game for me for a while, because all I do is get frustrated and I don’t enjoy the experience at all.

It doesn’t help that, when you die in the game, it brings you back further away and with fewer hearts. Even though I save my game in particular locations, so that I don’t have to go back through tricky puzzles again, when I load a saved game, it starts at the beginning of an area. The save feature is almost useless because of that, except for saving the general idea of your progress. That was something I enjoyed with games like American McGee’s Alice on the PC: I could do a Quick Save and a Quick Load again for when I had to hop around lava (why is that such a popular theme in games?!) and would often miscalculate and fall in, or some lava monster (another popular yet annoying theme) would spit at me and I’d burn to death, yadda yadda. With Alice’s saving style, I would be brought back to exactly the same location and could continue from there. Zelda’s style punishes me for, say, having to go to class or actually have a life outside the game by making me redo parts I had already solved. I’ve taken to just leaving my Wii on constantly so that I don’t lose progress. Nintendo’s causing me to waste electricity because of their stupid saving model. :P

Edit: I got through it. :P Letting the chain go about halfway through the lava geyser’s duration was the key, since that gave me time to hop across the little rock islands. Then I had to somersault once near the door because that’s faster than Link’s run.

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2 thoughts on “timing puzzles suck

  1. Oh, I hate that crap, too. I’ve recently been playing Tomb Raider Anniversary on my PSP and had to give up for awhile because of some place I’m stuck in that requires a timed run. I don’t exactly enjoy having to redo any part of a game 100 times before I can move on. It’s frustrating as all hell. That game has the same kind of saving as this Legend of Zelda game you’re talking about, too. You have the ability to save the game at any time, but any time you need to reload a save, it takes you back to the last “Checkpoint”. Annoying!

  2. Ha!! I was about to say “sounds exactly like The Legend of Zelda”, but then you read my mind :P

    I’ve been re-playing The Legend of Zelda: Ocarina of Time for a couple of weeks now; and there’s this particular puzzle which I loathe. I only have one minute and five seconds to move around 4 heavy blocks to come up with an image and get a small key. Link takes forever and if you don’t get them right during the time frame, they re-arrange themselves and you have to start from scratch. That vile game! =P

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